Over 10 years of being a designer, I have designed and delivered almost every form of artifact there is. From site architecture, flow charts, wire frames, spec docs through to HTML prototypes.
These days, thankfully, I spend less time with artifacts and far more time thinking through sketches at the lowest fidelity possible, really thinking through my ideas, and then going straight to prototyping out the product.
The artifacts here are merely that - a deliverable at some point in the life of a project.
For a re-design of its online shelves, Walmart.com initiated a competitive review of its online and offline competitors. I came up with a wall-size chart that listed a matrix of business factors and illustrated the state of the competition as well as a look-and-feel mood board.
In 2007, I consulted for IBM on a virtual heritage project it had initiated with Beijing's Palace Museum. At left, logic diagram detailing user arrival, registration, download and launch of executable.
Augmented Reality shopping scenario. I have always felt that big-box shopping was an ordeal in way-finding. As a self-initiated study, I visited the local Walmart and sketched this basic storyboard concept of what a smart shopping list set in an augmented reality context could mean for future retail shoppers.
Detail of wireframe and annotations detailing the landing page of the website.
Detail of mWeb mockup for developer.
Prototype exported from Sketch and wired up in Invision